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Mage

From Fiesta Online Wikia

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Sources:
http://fiesta.outspark.com/guide/?view=characterinfo_4

Here is a guide on how to become a successful mage in Fiesta. Big thanks to Drugie for his input. Enjoy!

If you want to post anything in the forums regarding this class, please go to the Mage Forum Section.

Image:mage.png

Contents

[edit] Introduction

So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach him.

In addition, Mages are always casting spells. It's most busy class to press your keyboard.

[edit] Basic Combat Guide for Mages

Mages have to rely on their skills to fight as they have next to no melee ability. However they have a skill that is just like a normal attack, in fact mages are given this skill free at the start. This skill... Magic Missile. Add this skill (and any further skills you get) to the quickcast bar on a button you can get to easily.

Image:Quickcast.png

('3' key is Magic missile)

Now the skill is ready and easy to use. To use the spell target the mob you want to kill, and press the button you set the spell as (in this example the cast button is '3'). All spells have a cooldown time (although it can be lowered using skill points) which means you cannot cast it until it is ready. While you are waiting for it to recharge, either use other spells to kill the mob or run away until the skill is available again.

[edit] Weapons

See the Weapons Guide (non-database format).

See the Item Database.

There are many discussions about what weapon is better for a mage, some people say the wand is better because it has more critical and damage, others say the stave because it has more aim and looks better. In the end, it's up to you and what you have available at the time.

[edit] Skills

See the Skills Guide (non-database format)

See the Skills Database.

Note: As magic missile is your main attack it is imperative that it has a low sp cost and cooldown. However one you start using level 2 you will realize that the cooldown and SP use jump up quite a lot. Most mages prefer to keep their magic missile at level 1, just to keep the sp/cooldown low.

Skill Empowerment

General Guidelines :

  • As the best damage dealing class, Damage increase is the most important stat to raise.
  • Although mage has the best skills, many of the skills have a huge cooldown and sp cost, a couple of points lowering these are well spent.

[edit] Recommended use and empowerment

image:Magic_missle_02.png

Magic missile

Recommended Use: Quick and damaging attacks, spam at will.Recommended Empower: Cooldown, Attack power.

image:Ice_bolt_01.png

Ice bolt

Recommended Use: Longest range spell and slows enemy. Best starting skill.Recommended Empower: Nothing

image:Fire_bolt_01.png

Fire bolt

Recommended Use: One of the 2 main damaging skills.Recommended empower: Attack power

image:Lightning_bolt_01.png

Lightning bolt

Recommended Use: Another of the main Damage skills, hits more than once.Recommended Empower: Duration time(2) .The longer the duration time, the more it hits, however there is no benifit from putting more than 2 points in duration.

(You can also acquire these skills listed below after upgrading to the level 20 WizMage class.)

image:Magic_burst_01.png

Magic burst

Recommended Use: This is the main AoE skill mages get, very effective at taking out large groups of mobs.Recommended Empower: Decrease SP consumption

image:Magic_blast_01.png

Magic blast

Recommended Use: Very damaging skill, great for taking out tougher mobs.
Recommended Empower: Attack power

image:Ice_blast_01.png

Ice blast

Recommended Use: Another damage skill, use like any other.
Recommended Empower: Nothing

image:Fire_ball_01.png

Fire ball

Recommended Use: Yet another high damage skill.
Recommended Empower: Attack power

image:Chain_lightning_01.png

Chain lightning

Recommended Use: The final damage skill
Recommended empower: Unknown

image:Life_tap_01.png

Life tap

Recommended Use: Only useful in emergencies where HP can be sacrificed for a very small amount of SPRecommended Empower: Nothing

image:Dispel_01.png

Dispel

Recommended Use: Use as soon as any curse it placed upon you or your friends.
Recommended Empower: Nothing

image:Mana_burn_01.png

Mana burn

Recommended Use: Only works in PvP, but drains a good bit of SP off the enemy, good against overactive clerics.
Recommended empower: Nothing

image:Purge_01.png

Purge

Recommended Use: Removes the last positive buff that was casted on a person, very good in Pvp
Recommended empower: Nothing


Skill Combinations

Combining your skills to get the greatest effect is essential to any mage. This is only using the beginning skills but the same applies to every skill mages can get. Magic missile (missile), Ice bolt (ice), Fire bolt (fire), Lightning bolt (lightning)

Combo(1): Missile [max] -> Ice [max] -> Lightning [max] -> Fire [max] -> Missile [max]

A basic combo, not greatly damaging but it will do large ammounts of damage to your standard mob .

Combo(2): Missile [01] -> Ice [max] -> Missle[01] -> Lightning [max] -> Missile [01] -> Fire [max] -> Missile [01]

An advanced version of Combo (1), by using the lower level of magic missile you can use it quicker and inflict more damage.

Combo (3) : Fire [01] -> Missile [01] -> Lightning [max] -> Missile [01] -> Fire [01] -> Ice [max] -> Missile [01] -> Fire [01] -> Missile [01] -> run around till Missile appears -> Fire [01] -> Repeat with other bolts

Combo (4 - Best) : Ice [max] -> Missile [01] -> Fire [Max] -> Missile [01] -> Lightning [max] -> Missile [01] Continue using magic missile and running until other bolts become available, use when you can.

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