Fighter
From Fiesta Online Wikia
Sources:
http://fiesta.outspark.com/guide/?view=characterinfo
Here is a guide on how to become a successful cleric in Fiesta. Big thanks to Drugie for his input to the guide. Enjoy!
If you want to post anything in the forums regarding this class, please go to the Fighter Forum Section.
Contents |
[edit] Introduction:
The fighter is the most physically powerful class in the game. They are able to wield a variety of weapons each helping the fighter to accomplish a specific objective e.g. Tank a boss or deal more damage. Fighters have the most powerful amour of any class and are well suited to be in the middle of a battle.
From BeeTrain: Fixed Up Fighter Guide 0.2
[edit] Class Upgrades :
- Fighter [Default]
- Clever Fighter [Level 20]
- Warrior [Level 60]
[edit] Weapons
See the Items Database.
See the Weapons Guide (non-database format).
- 1 Handed Swords - Allows the use of a shield and has the most aim and best attack speed. Must have for any tanker
- 2 Handed Swords - The in-between weapon. Has good damage, attack speed, critical and aim. The best all-round weapon
- 2 Handed Axes - Best weapon for pure damage although it is rather slow. Must have for any damage dealer
[edit] Skills:
From BeeTrain: Fighter Skills 0.1
See the Skills Database.
See the Skills Guide (non-database format).
Until level 20, fighters have a very good set of core skills, many of them serving the fighter well even in later levels. The best example of this is Snearing Kick, this is the skill fighters' use to keep aggro of mobs to stop them attacking other people.
From BeeTrain: Basic Fighter Training Guide 1.1
-DMC
[edit] Fighter Training
Training Locations:
Level 1 to 4: Roumen/Forest of Tides.
Level 5 to 6: Forest of Tides
Level 6 to 7: Quests and Forest of Tides.
Level 7 to 16: Keep doing KQs, While not in KQ train at Sand Beach.
Level 17 to 20: Sea of Greed. Train on Mara Pirates, then Mara Pirate Soldiers, and Mara Pirate Elites. Do any possible Quests.
Level 21 to 23: Do the Mara Kingdom Quest, Grave Diggers in the Burning Hills.
Level 23 to 25: Train at the Flying Baby Bats in the Burning Hills. Kingdom Quest.
[edit] Fighter Tactics:
This section can be split into 2, Solo and Party but different builds of fighters will have different rolls in the party.
Solo
Fighters are well suited to soloing, their high defense and good damage dealing means that they can go up to any mob at their level and fight it, even if it will cost them a couple of potions. Fighters come unstuck however when they come up against a group of mobs, they could run straight in but they might have problems when it comes to healing back the damage they're taking. However they have a special skill, that was once thought only useful for parties, that solves this issue. That skill is snearing kick. Snearing kick is a slightly ranged skill which means it can be used to pull 1 mob at a time towards them, solo it, then bring out the next one.
Partying
There are 2 main types of fighters in a party. The main tank who is usually 1 Hand sword with shield (and possible full end) who will take the aggro of all the mobs that you encounter. The other is the Damage fighter/Reserve Tank. The reserve tank serves an important purpose, if there is a mob moving towards the other members of the party, it is to do YA MAM
-DMC

